Chess with the pale horseman
You find yourself in a dark hallway where the air is heavy with a feeling of gloom. You don't know where you are or why you're here, in fact you can barly remeber what you did last. A voice as load as one that of a god becones you to come to him, and the only thing other than the black tourches in this hallway is the door, white than a pearl. When You find the owner of the voice and it challenges you to a game, with a little bet. You accept the challenge, but as it goes on you wonder if that was the right choice, did you bet everything just to lose it all?