Bioshock 2 on PS3, XBOX 360

March 13, 2010
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Bioshock 2 is probably one of the best sequels that I have ever played. Like its predecessor, it takes place in the fictional city of Rapture. A place where corruption has lead to the cities’ own collapse. Rapture is filled with a tremendous amount of splicers or genetically altered people, turned this way by the ongoing civil wars that had taken place in the original Bioshock. These people are controlled by the main antagonist, Sophia Lamb, who will spend her time debating Andrew Ryan, the previous cities' ruler, for power over Rapture. She is somewhat a sadistic leader, and easily manipulates others after Ryan is killed. Most likely due to the fact that she had been allowed to study the minds of so many as a psychiatrist before Rapture's fall. She will be the polar opposite of Ryan’s philosophy but goes about herself in the same way that he had to gain power.

Your job though, as the original Big Daddy aka Subject Delta, is to free Rapture while saving Eleanor. Sound easy? Well for those who are new to the series, Big Daddies were certainly a strong opponent to defeat. Luckily, this time around you’re in their underwater diving suits, complete with plasmids (Special abilities equip to your character) and weaponry. Your journey begins once the voice of Eleanor asks for help. She'll sort of be your guardian angel/conscience throughout Rapture. You’ll also later find out the significance of her being in the story line, as she is the heir to Rapture’s throne, after all her mother is Sofia Lamb.

The game will move forward and introduce you to Dr. Tenenbaum, who is taking care of genetically altered girls called Little Sisters. Their purpose is to extract ADAM or energy from others for the Big Daddy to survive. They'll have a pivotal role in the Rapture ecosystem since everyone is after ADAM; it's to die for some would say.

The game will take you through some pretty tough boss fights. The pesky new Brute splicer, one of the eight different splicers that are now active in Bioshock 2, will prove to be a pain. The new Big Sister is also another tedious task to take care of. I was excited to what she could do, as this enemy is the closest thing you’ll have to fight next to yourself. She’ll become easier once you gain the photographing machine, which will give you bonus attributes against enemies you have photographed.

All in all, Bioshock 2 has a better story line then its prequel. The relationship between Little sister and Big Daddy becomes richer and heartwarming, even if this story does take place millions of depths under the sea. Dr. Lamb is also a very interesting character to deal with. I personally loved the in-depth philosophical means that this Ayn Rand-ish game includes. The only way to unravel her complexity is through her interaction with others and through the hidden recordings of her life. You’ll find that she was an active player in the political realm of game one, and that she was the inspiration for Frank Fontaine’s takeover.

The use of your plasmids and weaponry are now dual handy, a plus over the original where only one can be used at a time and comes with the almighty Big Daddy drill. There are also more enemies, stronger and smarter than the original game. The new multi-player is another enjoyable change once one has beaten the game. Unfortunately, the down sides are that you can only use this mode on the internet, with the first games settings. I guess the same locale diminishes the spooky feel that the Bioshock one once had. Nevertheless, it is an enjoyable sequel to a game that I will never forget. Bioshock two is definitely a 4/5.





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