The Pitt is the first of five expansion packs for the already massive Fallout 3. Adding a new area to explore, an extra two hour storyline and several hours trying to get 100%, the Pitt is by no means small.
The story revolves around slaves and slavers, try to build a shining utopia. You can choose to help the slaves by stealing the cure to the Pitts strange radiation disease, or you can help the slavers, who intend to share the cure, and put the slaves back in line.
The game is advertised as being morally gray, making you question all your choices. Only one choice can be described as gray.
For the roleplaying buffs there are new perks, weapons and armours to loot, buy scavenge or steal. There are also plenty of new enemies to try them out on too.
All in all the Pitt is a good expansion, with only a few little gripes.
The story revolves around slaves and slavers, try to build a shining utopia. You can choose to help the slaves by stealing the cure to the Pitts strange radiation disease, or you can help the slavers, who intend to share the cure, and put the slaves back in line.
The game is advertised as being morally gray, making you question all your choices. Only one choice can be described as gray.
For the roleplaying buffs there are new perks, weapons and armours to loot, buy scavenge or steal. There are also plenty of new enemies to try them out on too.
All in all the Pitt is a good expansion, with only a few little gripes.

TylerDale

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