Over the years, parents and mentors have taken a similar stand against video games; therefore, conventional wisdom would have it that video games are bad for children. Video games are addictive to children, making them look at television, computer, or any other game compatible device for several hours; therefore, they get no exercise physically. Also, video games are mostly about violence and do not test the minds of children, providing no mental challenge. Games also result in the decrease of academic ability; children tend to not do their homework because they are worried about which monster to kill in “Halo 2”. Furthermore, video games provide no educational knowledge or morals they need to know in society.
It is clear from the article “Could It be That Video Games are good for Kids?” by Steven Johnson, that the author argues that video games are not an awful monster as conventional wisdom portrays them to be and that they have more positive influence on youth than negative influence. To support his position, the author suggests that a danger of video games is the increase in obesity. On the other hand, the author provides examples for the positive influence of video games. As stated by Johnson, “ Math SAT scores have never been higher; verbal scores have been climbing steadily for the last five years…the Nation’s Report Card is higher now than when the study was implemented in 1971.” Johnson is saying that video games, contrary to popular belief, have actually increased test scores. The author also states that crime has decreased too. According to Johnson, “The national carjacking rate has dropped substantially…” Johnson is stating that as video games have been created, less crime is occurring.
While conventional wisdom would have it that video games are bad for children, it is my view that video games have a positive influence on youth. In my experience, video games do challenge the mind mentally, contrary to popular belief. In my game, “Splinter Cell: Pandora Tomorrow”, as a secret agent, I have to make quick, logical decisions in order to not die. This tests my ability to think and use my mind in order to “survive”. Another example is that video games benefit children because games can give them educational knowledge, and help build character. In certain games such as “Sudoku”, the player learns more about mathematics and numbers. Video games make children come back and try to win when they are in difficult levels; this builds character. This makes them not give up. In my view, Johnson is correct; video games have more positive influence than negative influence. For example, Johnson states that crime has decreased. This is true; children steal cars, murder others, and bomb buildings in their local “Grand Theft Auto: San Andreas” game, which allows them to express their anger. Thus, they do not have to take out their frustrations, pain, and fury on people or things in reality. Another example is the increase in grades. Johnson claims that grades are increasing and I agree. In this video game age, more children are getting accepted into Bronx Science, Stuyvesant High School, and Brooklyn technical High School, and other prestigious high schools. This shows that children are getting better grades.
It is clear from the article “Could It be That Video Games are good for Kids?” by Steven Johnson, that the author argues that video games are not an awful monster as conventional wisdom portrays them to be and that they have more positive influence on youth than negative influence. To support his position, the author suggests that a danger of video games is the increase in obesity. On the other hand, the author provides examples for the positive influence of video games. As stated by Johnson, “ Math SAT scores have never been higher; verbal scores have been climbing steadily for the last five years…the Nation’s Report Card is higher now than when the study was implemented in 1971.” Johnson is saying that video games, contrary to popular belief, have actually increased test scores. The author also states that crime has decreased too. According to Johnson, “The national carjacking rate has dropped substantially…” Johnson is stating that as video games have been created, less crime is occurring.
While conventional wisdom would have it that video games are bad for children, it is my view that video games have a positive influence on youth. In my experience, video games do challenge the mind mentally, contrary to popular belief. In my game, “Splinter Cell: Pandora Tomorrow”, as a secret agent, I have to make quick, logical decisions in order to not die. This tests my ability to think and use my mind in order to “survive”. Another example is that video games benefit children because games can give them educational knowledge, and help build character. In certain games such as “Sudoku”, the player learns more about mathematics and numbers. Video games make children come back and try to win when they are in difficult levels; this builds character. This makes them not give up. In my view, Johnson is correct; video games have more positive influence than negative influence. For example, Johnson states that crime has decreased. This is true; children steal cars, murder others, and bomb buildings in their local “Grand Theft Auto: San Andreas” game, which allows them to express their anger. Thus, they do not have to take out their frustrations, pain, and fury on people or things in reality. Another example is the increase in grades. Johnson claims that grades are increasing and I agree. In this video game age, more children are getting accepted into Bronx Science, Stuyvesant High School, and Brooklyn technical High School, and other prestigious high schools. This shows that children are getting better grades.



Join the Discussion
This article has 2 comments. Post your own!