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Deus Ex: Human Revolution Director's Cut This work is considered exceptional by our editorial staff.

2011's Deus Ex: Human Revolution was a massive surprise. It was a sequel to a series that hadn't spawned a title since the overly-reviled 2003 title Deus Ex: Invisible War. It wasn't being developed by Ion Storm Austin or led by Warren Spector, who headed both Deus Ex and Deus Ex: Invisible War. Instead, the developer, Eidos Montreal, was only founded by Eidos Interactive to save their crumbling structure. So when Deus Ex: Human Revolution dropped to 2011 to critical acclaim, it surprised both new players and Deus Ex fans alike. However, it wasn't perfect. The biggest of its few problems was the outsourced boss fights. These went against both past Deus Ex gameplay and Deus Ex: Human Revolution's own stealth system by requiring you to kill the bosses guns blazing. Considering the series past of being able to avoid bosses, and Deus Ex: Human Revolution's great stealth system, the boss fights were a massive failure.

The boss fights was one of various improvements that gave attention to Deus Ex: Human Revolution Director's Cut, a 2013 re-release of the game. Originally planned as a Wii U exclusive, with popular demand leading to a multiplatform release, Deus Ex: Human Revolution Director's Cut features many additions and improvements over the original release. Along with all the DLC, the game features various improvements to the core gameplay, and adds various bonuses that should make fans and new players happy. But is it worth the $20 price tag?

Even with the boss fights and few other flaws (mostly graphical issues), Deus Ex: Human Revolution was a brilliant prequel to Ion Storm Austin's classic PC game. The story, which followed newly augmented security officer Adam Jensen on a quest to figure out the motive behind an attack on the labs of Sarif Industries, stuck to the conspiracy-driven, thought-provoking formula of the original. The graphics, with the exception of some ugly textures, were nice and had a cool Italian Renaissance theme to the clothing. The various hubs, including the city of Detroit, carried this art style and were vibrate and alive given the circumstances of the story. The gameplay combined classic Deus Ex gameplay with some nice features including a cover system and regenerating health (the only game where these two elements are improvements rather then detriments to the gameplay). It was as near a flawless game as Ion Storm's original entry.

So what does the Director's Cut add? Well, quite a bit, in fact. And these aren't just exclusive to the gameplay. The first non-gameplay improvement is in some graphical updating. There are improved textures, some new lighting effects, and the removal of the oversaturated orange (this was more a personal complaint). All of these make the game look a lot better. While in some areas the game clearly looks like something from 2011, the art style, in particular the Italian Renaissance theme, still holds up well. Secondly and thirdly are the inclusions of a commentary mode and 45-minute making of video. The commentary mode is very similar to the mode found in more recent Valve Software games. Markers are found (or rather, heard) throughout the various enviroments. When you get near them, there is an audible ping. Players can then tap a button to hear the commentary. While you can't move while listening, as the commentary will stop, the commentary is really interesting. The 45-minute making of is even more interesting, going through the entire development process behind the game. While it would have been nice to include the ability to stop it and start later from where you left off, it is still a nice feature.

The other additions are gameplay related. The most obvious and anticipated changes were in the originally outsourced boss fights, which were absolutely terrible in the original game. While having to kill them would have been forgivable, albeit against the ideals of the first Deus Ex, they were near impossible if you were taking the non-lethal, stealth route. I can only speak for the first boss for now, but there are some significant changes. Again, killing is required. But, at least with the first boss, the once tiny room is now much bigger. Along with various new hiding spaces, there are now hackable turrets that make the boss easier. But don't expect an easy ride. The game is still challenging, even on medium difficulty. The second change comes in the form of all of Deus Ex: Human Revolution's DLC being included. Additions like the Explosive Mission Pack add some cool weapons. But the real star is The Missing Link, which fills in events during the main story. Unlike the original release, The Missing Link comes into force naturally during the already lengthy campaign rather then being started through the main menu as a separate campaign. Thirdly, the energy bars for augmentations and takedowns now recharge more on every difficulty except for the hardest. This may not sound big to new players, but you'll see why this was added once you play the game. The fourth addition is in second-screen support, which is SmartGlass on the Xbox 360. There are reports of both the console and SmartGlass system freezing upon starting, but I can't confirm or deny this as I don't use SmartGlass. However, if you want to go for the true Deus Ex: Human Revolution experience, you won't need SmartGlass or any second-screen device. The fifth and final gameplay addition is in the New Game+ mode, which fans have been demanding to be added to the game. In this mode, all augmentations carry over into a new game. This may make the game unbalanced for some depending on augmentation choices, but it makes sense since Deus Ex as a series has always been about experimentation.

The only thing I should note about the game is that, on Xbox 360, there are some things to be aware of. The discs can't be installed, SmartGlass does not work (apparently), and the game shares an achievements list with the original version of Deus Ex: Human Revolution. The latter of which was an accident that can't be fixed, and only an issue if you're an achievement gatherer who only plays games for the achievements and score. The inability to install the discs may make some worry about long loading times and freezes after long sessions. However, after hours of playing the games, I have had no issues with freezing. The load times are also reasonable. However, these "issues" are not detriments to the game at all. If these stop you from buying this game completely, then too bad for you.

In the end, Deus Ex: Human Revolution Director's Cut is both half the game that we should have gotten in 2011 and the other half a true director's cut. It fixes things that shouldn't have been issues in the first place and adds features that make the $20 price tag more than reasonable. For those who have beaten Deus Ex: Human Revolution, this is only a buy if you have yet to get the DLC or if you were a huge fan of the original. For those who haven't beaten it yet, or played it at all, then Deus Ex: Human Revolution Director's Cut is a worthy purchase.

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