In the crevises of time and space, where nothingness manifested long ago, now lie the dreamplains. Where everything that has not yet had a chance to truly exist, lies in wait of the sweet embrace of reality. The dreamplains take form from all plains. Making it able to sustain all life. But the creatures and people there are just as active as the being of our own world, and they do not know that they have yet to exist.
You are part of a group of beings from across the dreamplains. You must survive using your own unique skills along the way.
PLEASE BE AS CREATIVE AS POSSIBLE WITH YOUR CHARACTERS BUT DO NOT MAKE THEM OVERPOWERED. YOUR SKELLIES CAN BE HUMAN BUT DONT MAKE THEM GENERIC.
YOUR CHARACTER IS ALLOWED UP TO 3 UNIQUE POWERS/SKILLS/WEAPONS.
((I'd like to join but I can't make my skellie right now.))
((Thats fine, we wont be starting before we get a few more people anyway.))
((I totally want in on this!! :D :D I'll post my skellie later, if that's okay?))
((Can we make two characters?))
((Yes if you want to))
((Note that I live in the UK and am 5 hours ahead of America, this probably won't cause an issue))
((Okay. I'll post my Skellie soon now. Maybe in like five minutes.))
Name: Seraphine "Sera"
Race: Draco Phoenicis
Appearance: Sera is long and lean, she has reddish gold hair that falls to her waist. It glows like flame, as well as her eyes, that appear to have a fire burning within them. Her eyes are golden orange, at their mildest similar to a sunset, and at their most intense, like an inferno. She has an odd gold cast to her skin that makes her appear ill and long hooked claws. Sera's tongue is blue and forked. When she gets mad or is otherwise threatened, bat like red and gold wings sprout from her shoulders, and she transforms into a serpent like beast. She wears a flowing white dress and has a brand mark on her shoulder of a dragon inside a crest.
Personality: Sera for the most part is indifferent, she is very old, has seen a lot, and knows when it's best to just sit back and let the world progress. Although Sera is generally benevolent, when she is angered, she is a dangerous force of nature. Sera is a proud creature and responds to threats and disrespect by obliterating her foes. She is not a good creature to cross. She also can't stand when people treat her like a monster, and may respond in violence. Sera's temper is very fickle and unpredictable, it's best to prevent her from getting mad in the first place, as once she starts, it's nearly impossible to get her to stop. Sera is nothing if not determined.
Powers/Skills/weapons: Sera's species is an elemental born of fire. She shares similar traits to a dragon and a phoenix. She shifts back and forth from her true form to her human form, breathes and conducts fire, and has healing properties in her tears.
Background: Sera has no parents, she is a being born of fire, likely created when an open flame meets the blood of a fallen mythical beast. She is a loner, but has been known to join battles when she pleases.
Race: Human hybrid
Appearance: Jericho is rather tall with an average build and broad shoulders. He holds himself with an inhuman agility and grace. His hair is nearly as pale as his skin, and his eyes are black. Jericho has sharp features and shares similarities to an elf. Jericho's hair is too long and falls in his eyes but he doesn't care or notice.
Personality: Jericho is odd. He seems like he is looking at the world from a different angle. Jericho is also mild mannered and polite. He is a dreamer and a peace keeper, but that doesn't mean that he won't stand up for what he believes in. In general Jericho will do anything he can to avoid conflict. Sometimes he seems very naive and child like because he is so quick to trust others and try to help in whatever way he can. Jericho is absolutely harmless unless you mean him or one of his friends harm, and even then he has a hard time fighting.
Powers/skills/weapons: Jericho has the power to turn invisible, which he doesn't use that often, and the power of astral projection. He found that he could visit anywhere he wanted to go by just closing his heads and shifting his conscience. When he uses this power he will typically end up in the Sidhe, the universe of the fairies. Jericho has a dragon's blood sword forged with obsidian and onyx that shimmers black and gold. He got it from an elemental fairy that he rescued from a basilisk.
Background: Jericho never met his mother, but his father was a human. He assumes his mother is a fairy, because fairies are nearly always friendly to him, and the first place he ended up when he used astral projection for the first time was the land of the fae. He really wants to find his mother, all he knows about her is what his father told him, that she was white as snow and smelt like ozone and lavender.
((Can I join?))
((You can indeed))
Appearance: Rai looks like a human, he had black hair and electric blue eyes. Otherwise Rai wears a white suit that is sturdy.
Powers/ Skills/ Weapons:
1. He can make illusions
2. He uses two weapons, one is black and the other is crystalline green.
3. Rai is extremely skilled with his blades. He dual wields his two blades.
Background info: Rai lived a life honing his skills. He ran away shortly after and slept for a long long time.
Name: Ignatia (Iggy) Capri Bennett
Appearence: Iggy has long black, spiral curls that frame a pale face with pastel green eyes. She has a small frame and pointed, impish ears. She has average sized, translucent wings in her back that shine orange in the sun.
Personality: Iggy is gentle and soft spoken. She likes nature and would rather spend her time outside, rather than in. She's proud of her purebred pixie heritage and of her outstandingly strong singing voice, which pixie's use to captivate men and steal from them, and she's known to boast about both. She doesn't believe in using her voice for the usual pixie tricks, especially since her beautiful, mysterious voice can be deadly. She prefers only using it in time of dire need.
1. Her voice. As she raises the octave of her voice, she can make a living things pass out from the high frequency of the sound. She could even kill them, depending on what they are.
2. She can teleport. It's a power all pixie's of pureblood have. Iggy has only ever teleported herself. But, powerful pixie's have been known to be able to teleport entire populations of enemies to places far off.
3. She can "illuse". A form of mimicry that allows her to put her words into pulls mouths or her words into a dogs mouth or a flowers petals and so on.
Background Information: Iggy's family are water Pixie's. Her father was a Pixie prince and her mother a commoner. Their love was forbidden and her mother died during childbirth. Her father could not let the secret of their love escape so he left Iggy with the kingdoms tailor and she grew up believing she was just a common pixie. She found of her royal blood after she left the kingdom.
Appearance: Tall and slender, with long graceful limbs and a slim body. Has almost waist length black hair, usually kept in a loose ponytail or braid. His skin is a dark olive tone and his ears taper up to very slight points. His eyes are dark, shimmering blue with silver flecks and streaks. He has very delicate looking features, with a long nose and high cheekbones. He has a thick, pale scar across his throat. He wears black trousers, a gray tunic, black boots and a blue scarf to hide his scar. He has a silver earring in his left ear.
Personality: Very quiet, calm and gentle. He is somewhat shy, prefers to stay away from others if he can. When he is with others, he likes to avoid conflict of all kinds.
1. Kol can 'mesh' with darkness. This means he can fade in and out of shadows for short periods of time.
2. He gets physically stronger the darker it is. New moons and cloudy nights are particularly good for his kind. Sunlight makes him weak and burns him very easily.
3. He wields a long, silver knife.
Background information: Kol was born into a wealthy Darkling family. He was raised in a peaceful, quiet home with anything he could ever want, until he was 13 and his home was invaded and he was taken to be sold as a slave. He escaped, but he was given a scar and a distrust for people ever since.
Appearance:Hantag has a large muscular build, with a large head and unusually long legs. He is made of what looks like a pale, translucent magenta light, that makes the skin tingle on touch. He has fluorescent rectangular markings that band around his joints, they are notched with small bumps through the center. He has another of these marks that starts in the center of his forehead, expands down the back of his head and bands round his neck. He wears wrist and ankle bands made of frozen gold, encrusted with many small black rubies that sparkle in the moonlight.
Personality: Hantag is a rather solemn character. Only smiling in the most joyous situation. Having been without a physical form most of his life, he sometimes struggles to express the emotions he feels appropriately, this does not however handicap his physical prowess, as he is in constant peak condition due to his body being inorganic. He is not a very subtle being, meaning if a threat is nearby he prefers to examine it, then eliminate it, rather than sneak by unnoticed. This can sometimes make him seem violent and unpredictable, which is simply untrue.
1.Intagibility. Hantag can become intangible, in this state he can phase through solid objects and becomes almost invisible to the naked eye. He can stay in this state for as long as he likes, but the amount of time he stays intangible is equal to how long it will take him to become tangible again.
2.Spectral blasts. By focusing some of his his energy in to a single blast, Hantag is able to make a ripple through the fabric of space, sending his target flying.
3.Surface levitation. Hantag can hover up to approximately 1 meter above any surface; whether it be solid or liquid. He can use this ability on vertical surfaces as well as horizontal ones; allowing him to easily scale obstacles.
Background Information:Hantag was once a member of the spectral council. A collective of entities who observe and monitor the activities of mortals. The council was forbidden from interfering with the dwellers of the Dreamplain for fear of unsettling the balance of chaos and order. Hantag was the most reckless of the council, and sometimes let his heart get in the way of his mind. So when he prevented a pregnant woman from being killed, the council bound him to a set of cursed shackles (the bracelets and anklets he wears) and banished him to the physical world.
((Ameri can you please explain 'illuse' a little more clearly, it sounds cool but im not quite clear on what it does.))
((Yea, sure. So basically, without opening her mouth or letting off any clues that she's the one actually talking, she can talk in people's voice or in animal noises and make it come from any object or any person.))